//==============================================================================
// Raiding Cavalry_anim.txt
//==============================================================================

import Norse_Cavalry_Shield_anim.txt
import Norse_axe_anim.txt

//==============================================================================

define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Standard
         }
      }
   }
}

//==============================================================================

anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
				Connect TopOfHead Head hotspot
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredB
				Connect TopOfHead Head hotspot
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_WalkA
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_idleA
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
  }
}

//==============================================================================

anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
 
         }
      }
   }
}
